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Data Structures |
| struct | mmo_map_server |
| | Map Server Data. More...
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Defines |
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#define | MAX_SERVERS 30 |
| | max number of char-servers (and account_id values: 0 to max-1)
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#define | MAX_MAP_SERVERS 30 |
| | max number of map-servers (and account_id values: 0 to max-1)
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Functions |
| int | search_character_index (char *character_name) |
| | Search for a character name.
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| unsigned char | mapif_sendall (unsigned int len) |
| | Send packet to all Map Servers.
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| unsigned char | mapif_sendallwos (int sfd, unsigned int len) |
| | Packet send to all map-servers, except one (wos: without our self).
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| void | mapif_send (int fd, unsigned int len) |
| | Sends packet to a Map Server.
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void | char_log (char *fmt,...) |
| | Logging function.
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Variables |
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mmo_charstatus * | char_dat |
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signed char * | online_chars |
| | same size of char_dat, and id value of current server (or 0)
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int | char_num |
| int | server_fd [MAX_MAP_SERVERS] |
| | Map Server Sockets.
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