#include "common/core.h"
#include "common/socket.h"
#include "common/timer.h"
#include <mmo.h>
#include "common/version.h"
#include "common/db.h"
#include "inter.h"
Go to the source code of this file.
Data Structures | |
struct | mmo_map_server |
Map Server Data. More... | |
Defines | |
#define | MAX_SERVERS 30 |
max number of char-servers (and account_id values: 0 to max-1) | |
#define | MAX_MAP_SERVERS 30 |
max number of map-servers (and account_id values: 0 to max-1) | |
Functions | |
int | search_character_index (char *character_name) |
Search for a character name. | |
unsigned char | mapif_sendall (unsigned int len) |
Send packet to all Map Servers. | |
unsigned char | mapif_sendallwos (int sfd, unsigned int len) |
Packet send to all map-servers, except one (wos: without our self). | |
void | mapif_send (int fd, unsigned int len) |
Sends packet to a Map Server. | |
void | char_log (char *fmt,...) |
Logging function. | |
Variables | |
mmo_charstatus * | char_dat |
signed char * | online_chars |
same size of char_dat, and id value of current server (or 0) | |
int | char_num |
int | server_fd [MAX_MAP_SERVERS] |
Map Server Sockets. |